SynAir-G’s Living Lab approach in the development and testing of Save the World

Developed within the SynAir-G project, the Save the World app combines gamification with healthcare to educate and monitor health, raising awareness about environmental health and sustainability challenges. Utilizing an iterative Living Lab (LL) methodology, the app was co-created with stakeholders including children, parents, teachers, healthcare professionals, and developers. Field-testing events in Sweden and Denmark evaluated the app’s usability, technical performance, inclusivity, and engagement, revealing significant improvements in user experience. The app was designed to help promote healthcare innovation among children aged 8–10 years.

Save the World will be a topic of discussion during the Health and Wellbeing Living Lab Symposium & Smart Healthy Environments World Conference on 13 May 2025. During the conference, it will be highlighted how researchers emphasized ethical engagement, inclusive design, and robust data protection in the development of the app. The study behind the app’s development highlights the effectiveness of LL methodologies in fostering user-centric healthcare innovation, demonstrating the potential of gamified approaches to create impactful digital tools for healthcare and education.

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